02Version 2.1 — updated 2026-06-01

The Originality Charter.

Every studio has ethics. Most keep them informal, which means they get negotiated away one deadline at a time. We wrote ours down so that saying no is a matter of policy rather than a matter of nerve.

This is not a marketing document. It is the standard we hold internally, published so clients know what they are buying and so we can be held to it. It has a version number because it will change — but it changes in public, with the reasoning attached.

The clauses
  1. 01

    Origin is traceable

    Every element we deliver has a history we can describe, and we will describe it on request.

    We keep a research record from the first day of a project: what we looked at, who made it, and what we took from it. Not as bureaucracy, but because a decision whose origin nobody can recall is a decision nobody can defend when it is challenged.

    When we deliver, references are cited in the documentation by name and by link. Where an element came from a stock library, a commissioned collaborator or a generative tool, that is recorded too. If you ask where something came from, you get an answer rather than a shrug.

    CommitmentA references and provenance record ships with every project.

  2. 02

    Influence is not appropriation

    We take reasoning from the work we admire. We do not take its surface.

    Design has always been built on prior work, and we are not interested in pretending otherwise. The line we hold is between understanding why something works and reproducing what it looks like. The first is craft. The second is delivering someone else's work under our invoice.

    In practice this means we deconstruct rather than trace: identify the underlying problem a reference solved, then solve ours with our own constraints. If the result would be described as a version of the reference, we go again.

    CommitmentWe will refuse a brief that asks us to reproduce an identifiable body of work.

  3. 03

    Machines are disclosed

    Where generative tools contributed, we name the tool, the purpose and the person who took responsibility.

    We use generative tools. They widen the search space, they speed up iteration, and refusing them on principle would be a position rather than a practice. What we will not do is present their output as something else.

    Every generated element that ships is recorded with the tool used, what it was used for, and the named person who reviewed, edited and stands behind it. We do not generate in the style of a living, identifiable artist. We check the commercial licensing of every tool before it touches client work. The studio remains the author; the model is not a collaborator with rights, and it is not an excuse.

    CommitmentA generative-use log is part of every delivery, unprompted.

  4. 04

    Access is not optional

    We will not ship work that we know to be inaccessible, and we will not price accessibility as an upgrade.

    WCAG 2.2 AA is our floor, not our ceiling, and it is inside the base quote. Treating it as a line item invites it to be cut, and the thing that gets cut is a group of people's ability to use what we built.

    We test with keyboards and screen readers, not only with automated tooling, because automation finds roughly a third of what is actually wrong. If a client instructs us to remove accessibility from scope, we will complete the work to standard anyway or decline the project.

    CommitmentAccessibility is inside the base fee and is never a change order.

  5. 05

    No dark patterns

    We do not design interfaces intended to produce decisions the user would not otherwise make.

    Confirmshaming, disguised advertising, fake scarcity, roach-motel cancellation flows, pre-checked consent, hidden costs revealed at the final step — these are not growth tactics, they are small deceptions, and they work by exploiting attention rather than earning it.

    We will decline the request, explain why, and propose the honest version — which in our experience converts within a few points of the manipulative one and does not erode trust or attract regulators.

    CommitmentThis one is not negotiable at any fee.

  6. 06

    Credit runs both ways

    Everyone who worked on it is named, including collaborators, contractors and the client's own team.

    Studio work is collective, and the convention of publishing it under a single studio name erases the people who did it. Our case studies name everyone involved and what they did, including freelancers and the client-side people who shaped the outcome.

    Junior people get named for the work they did. Contractors get named. We ask permission first, and anyone who prefers not to be listed is not listed.

    CommitmentFull credits on every published project, with consent.

  7. 07

    The canon is free

    Everything in our Principles section is published under CC BY 4.0. Take it, teach it, argue with it.

    Design knowledge locked inside studios is how the industry keeps reinventing solved problems and gatekeeping entry to people without the right internship. Ours is public, permanently, at no cost and behind no email gate.

    Attribution is all we ask, and it is a licence condition rather than a favour. If you disagree with a principle, the reasoning is written out precisely so it can be argued with — send the argument and we will publish the correction with your name on it.

    CommitmentThe canon stays free, ungated, and versioned in public.

  8. 08

    We say what we will not take

    Some work is declined regardless of budget, and we say so before you spend time on us.

    We do not work on gambling, predatory lending, surveillance products sold to states with poor human-rights records, or fossil-fuel reputation campaigns. We do not take work whose objective requires deceiving the end user.

    We would rather lose the enquiry at the first email than three weeks into a project. If you are unsure whether something falls inside these lines, ask — the answer is usually quick and always straight.

    CommitmentDeclines come with the reason attached, in writing.

What we decline

We would rather lose the enquiry at the first email than three weeks in.

This work is declined regardless of budget. If you are unsure whether something falls inside these lines, ask — the answer is usually quick and always straight.

Ask us

  • Gambling and loot-box mechanics
  • Predatory lending and fee-obscured finance
  • Surveillance tooling for states with poor human-rights records
  • Fossil-fuel reputation and greenwashing campaigns
  • Dark patterns of any description
  • Reproducing an identifiable studio's or artist's body of work
  • Generative output in the style of a named living artist
  • Projects requiring accessibility to be dropped from scope
Accountability

Hold us to it

If we have broken one of these clauses, write to studio@originaldesignstudio.com with the specifics. We will respond within five working days, publish a correction if the finding stands, and say what changed.

Amendments

This charter is versioned. Every change is dated, with the previous wording and the reasoning kept in the public record rather than quietly overwritten.

Licence

The charter itself is CC BY 4.0. Adapt it for your own studio — that is a better outcome for the industry than us being the only ones with one.

Adapt this charter

A better outcome for the industry than us being the only ones with one.

Read the principles
Work with us

Read all eight and still want to talk?

Then you already know how we work, what we will not do, and what happens when a principle costs us money. That is most of the awkward conversation handled.