3D & Spatial
Product visualisation, abstract systems work and real-time 3D built to a performance budget agreed up front.
- From
- $6,500
- Timeline
- 3–6 weeks for an asset set
- Engagements
- 3
Dimensional work goes wrong in two directions: renders that look like renders, and web 3D that looks fine and takes eleven seconds to arrive. We treat lighting as the primary craft and the performance budget as a design constraint, not a post-production problem.
That covers stills and film for launch and campaign work, and real-time assets for the browser — configurators, hero objects, spatial interfaces — delivered compressed, budgeted and tested on hardware people actually own.
Fig. 02Deliverables
- 01Product visualisation stills and turntables
- 02Abstract and systems-diagram 3D for technical products
- 03Real-time glTF/GLB assets, compressed and budgeted
- 04WebGL and React Three Fiber implementation
- 05Look development, lighting rigs and material libraries
- 06Source files, with topology and naming documented
01
Budget
Before modelling: triangle count, texture resolution, transfer size and target device. The budget is part of the brief.
02
Block
Grey-clay blockout and lighting. We approve composition and value structure before a single material is authored.
03
Look
Materials, look development, camera. Reviewed as stills at final resolution, because that is how they will be judged.
04
Optimise
Bake, decimate, compress, test. Real-time assets are profiled on a mid-range Android over throttled network before sign-off.
A defined set of stills or models
Asset set
A product or object modelled, lit and delivered as stills, a turntable, or a budgeted real-time asset.
From $6,500
3D running in your product
Real-time build
Modelling through to shipped WebGL implementation, performance-profiled, with a documented budget your team can hold.
From $18,000
A reusable visual language
Look development
Lighting rigs, material libraries and camera conventions your team can apply to future assets without us.
From $14,000
Timeline — 3–6 weeks for an asset set; 8–14 weeks for a real-time build.
A good fit for
- Physical products that need to be understood before purchase
- Abstract or infrastructure products with nothing to photograph
- Teams who need 3D in the browser without wrecking their Core Web Vitals
Not a fit for
- Photoreal renders of a product that does not exist yet, presented as photography
- 3D added because it is fashionable rather than because it explains something
- Unbudgeted hero scenes on a marketing site that has to load fast
The principles this work is held to.
Published in full, so you can check the work against them yourself.
Can you hit a specific load budget?
Yes. Give us the number — transfer size, time-to-interactive, target device — and it becomes a constraint we design inside rather than a target we miss.
Do we get the source files?
Yes, with topology and naming documented. Ownership of working files is settled in the contract before we start.
Can you work from CAD?
Yes. We retopologise for render or real-time as needed, and we will tell you honestly when the CAD is too rough to be worth converting.
Next service
03 — Remotion & Programmatic Video
Tell us about the 3d & spatial work.
A short brief is enough. We reply within two working days, and we will tell you honestly if a different service — or no project at all — would serve you better.